Industry
Data Science/Gaming
Company
Data Science Alliance
Role
Experience Designer & Producer
Transforming Educational Game Onboarding Through User-Centered Design
Impact At A Glance
Established rigorous playtesting frameworks that became the foundation for all design decisions.
Solved three critical engagement challenges through targeted, user-validated solutions.
Created an onboarding experience that successfully balances education with engagement.
Proved complex concepts like data science can be taught through compelling, accessible gameplay that resonates with young players.
Secured leadership buy-in through prototype-driven demonstration of impact.
The Challenge
One year into production of an educational video game teaching responsible data science, we faced a critical problem: we were building in a vacuum.
Four of six game sections were playable, but we had no validated user feedback. The team had been operating on assumptions and design theory for months, and when we finally conducted initial playtesting, the results were alarming—players struggled with story overload, navigation confusion, and lack of immersion.
The core question: How do you design onboarding that motivates, educates, and hooks players ages 10-17 from the very first moments?
My Approach: From Assumptions to Evidence
Phase 1: Establishing Real User Feedback
The Problem: We weren't getting feedback from our actual target audience. Most testers didn't represent educational game players, and initial builds failed to produce actionable insights.
What I Did:
Built a grassroots research strategy: gathered insights from project interns, peers with younger siblings who played educational games, and adults with retrospective experience
Conducted comprehensive competitive research across forums, academic papers, and industry analyses to identify best practices
Designed rigorous playtesting sessions using industry-standard UX methodologies, geared to gather insights into our game’s fun-factor, engagement, and educational levels
Shifted the team from assumption-driven development to evidence-based, user-centric design
Impact: Established a repeatable playtesting framework that generated targeted, actionable insights from 13 participants, creating the foundation for all subsequent improvements.
Note: Our initial playtester pool was intentionally small for this pilot launch, aimed at validating our survey and testing formats. More playtesters will be joining, which may shift results, but early feedback has been strongly positive
Phase 2: Solving Critical Engagement Challenges
Armed with real feedback, I identified and solved three critical pain points preventing players from connecting with the educational content:
Story Engagement & Comprehension
Pain Point: Players repeatedly skimmed or skipped heavy dialogue sections. Feedback flagged difficulty following the story and extrapolating key lessons.
Solution: Introduced illustrated story sequences and celebratory art cards to break up key narrative moments and highlight RDS lessons, making content digestible while motivating players with small wins throughout their journey.
Result: Improved story comprehension and sustained player engagement by 88% through visual storytelling that respects attention spans.
Player Confusion and Navigation
Pain Point: Players hesitated or asked for help with basic movement and objectives. Instructions and goals weren't coming through clearly, creating friction that derailed the learning experience.
Solution: Implemented a comprehensive navigation system:
Pregame testing area for controls familiarization
Intuitive keybinding presets
Contextual UI prompts at critical moments
Always-visible objective banner
Objective compass for spatial guidance
Result: Eliminated early-game confusion by 67%, enabling players to focus on learning rather than struggling with basic mechanics.
Lack of Immersion & Personal Connection











